BYOD, Games and Employee Engagement It has been a while since my last Post, for that I apologise.....I am busy trying to assist a number of start-ups find their feet! Following on from my last Post, which will now be out-of-date.......as is the way for any quoted statistics. I wonder how much thought employers, especially C level employers give to the gaming industry? Do they realise just how many of their current employees spend playing multiplayer online games, and more importantly the level of engagement that is achieved that does not exist or that they do not bring into the working environment? I wonder if they realise the demographics of the gaming community and how this has changed, no longer is the community adolescent boys hidden away in bedrooms, but a thriving community spanning all ages and both sexes. One of the key areas that will influence future gaming technologies in the workplace is the fact that computing at home or home digital services - machines, so...
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