Skip to main content

Mental Health Prevention & Innovation Workshop


West Midlands Academic Health Science Network


Applio was invited to a Mental Health Prevention & Innovation Workshop on 16th May 2017 at ICentrum  Birmingham - which is a really cool venue.


OK, so I'm going to be honest - we are a start up and the workshop was to look at how digital technologies could be used to assist with early intervention in mental health in Birmingham.

I have to say the whole experience was highly 'moving' - I and you and everyone else have our issues, problems, daily concerns, pressures - I have to say that Mental Health is a real concern and a concern that can be improved - easily, well, easily if the right interventions are joined up and collaborated in true partnership, linking ALL of the relevant agencies together an a cohesive way.

Sounds like a political broadcast..............

Anyway to get to the point, Applio is going to look and work with the consortium that is trying to change the way we address Mental Health and I hope we can ALL make a difference.

We build Games, Games can create behavioral change, games can be collaborative, engaging, educational, enjoyable...........but there are also people who suffer from Games.

Let's work together and be 'Game Changers'...for good not bad






Comments

Popular posts from this blog

Game Based Learning Game based learning can deliver numerous benefits, communication, behavioral change, strategic thinking, decision making, memory, adaptation, coordination, inclusion and improved attention span. When you compare the above to organisational communication methods like PowerPoint, conferences or Town Hall sessions you can quickly realise the benefits that gaming technologies can deliver.  The greatest strength of an effective outcome to game-based learning is the ability to quickly change the content to allow customisation of the learning experience that can easily be adapted to different business requirements. This type of architecture allows the user to become involved, take part and act, rather than just  listening , taking notes and doing as they are directed. How many times do you remember being told -  The best way of learning something is by doing it. Game based learning solutions require students to communicate, think quickly and use logic in or

Essential Facts about the Gaming Industry (I've used the USA as it's the largest market) - Credit to ESA, Entertainment Software Association

Essential Facts about the Gaming Industry 2014 Here are a number of extracts from the report below, which I have been researching in my quest to fully understand the Gaming industry and more importantly, how we might utilise Games and the vast Gaming community to address real world / business / education / political problems or issues. And in the process still retain the Gaming experience, which is key as participating in Gaming is voluntary and enjoyable - which is not always true of our 'real world' experiences. Essential Facts - The ESA - 2014 “ Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead.” Michael D. Gallagher, president

Applio - Game Based Learning - Feature Video

This is a video from Applio in relation to their Game Based Learning solution - this video highlights the capabilities / features.